Mass Effect: Extinction
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An alternate timeline in the series where Commander Shepard doesn't survive the endgame encounter with Sovereign. It's up to you to stop the Reaper Invasion... or die trying.
 
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» Seta'Rann (WIP)
The Asylum EmptyMon Jun 20, 2011 11:58 pm by Poptart

» Skill Creation Template
The Asylum EmptyMon Jun 20, 2011 8:40 pm by Admin

» The Asylum
The Asylum EmptyMon Jun 20, 2011 7:54 pm by Admin

» Weapon Creation Template
The Asylum EmptyTue Feb 08, 2011 8:51 pm by Admin

» Ship Details
The Asylum EmptyTue Feb 08, 2011 8:17 pm by Admin

» Ship Creation Template
The Asylum EmptyTue Feb 08, 2011 8:10 pm by Admin

» Powers
The Asylum EmptySun Feb 06, 2011 3:59 pm by Admin

» Races
The Asylum EmptySat Feb 05, 2011 8:34 pm by Admin

» Weapons
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 The Asylum

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Posts : 40
Join date : 2011-01-29

The Asylum Empty
PostSubject: The Asylum   The Asylum EmptyMon Jun 20, 2011 7:54 pm

The Store!

Welcome to The Asylum. Here we'll sell you everything you'll ever need. Weapons, Ship Upgrades, Genetic Modifications... We'll even sell you your Identity.


  • Identity Change: 450 Credits. This Purchase allows the buyer to change their physical identity, their personality, everything that doesn't have to do with Class. We can't change your race... we're not biotic gods.

  • Class Change: 400 Credits. This purchase allows the buyer to change their Class Layout. It takes all their points they have currently allotted and puts them back into the pool, to be relocated in their new class. Weapon purchases can not be refunded if choosing Class Change, but the weapons must be able to be used by the class you are transferring to.

  • New Character: 375 Credits. It's understandable that you might want to make a new character, but we encourage you to get your time in with the previous before you go on to the next. So 375 Credits. 75 posts and you're on to the next one.

  • New Weapon: Varies. Check https://me-extinction.rpg-board.net/t6-weapons to find out the prices for your new weapons. We guarantee that we sell it here and we'll give you that shit on the cheap!

  • Talent Point: 100 Credits. Very simple set up. Step 1: Amass 100 Credits. Step 2: Spend at Asylum. Step 3: ???? Step 4: Profit.

  • Weapon Upgrades: Each Weapon can be upgraded a number of times, with varying effects. For example, Assault Rifles can get 10% Damage Upgrades. These upgrades can be stacked but only certain ones can be stacked, but only to a certain amount. Each weapon can only have 4 Damage Upgrades.


Each Damage Upgrade costs 100 Credits.

Each Weapon gets Special upgrades, besides the Damage. I'll list them below.

Assault Rifles:

  • +25% Penetration: The Rounds fired from the gun, pierce through shields, armor, barries and skin better. Requires 2 Damage Upgrades and 250 Credits

  • Accuracy Upgrade: Turn your Light Machine Gun into an Accurate Rifle. This upgrade reduces kick, forcing the gun to jump less allowing the gun to fire straight and true. Requires 3 Damage Upgrades and 300 Credits


Sub Machine Guns:

  • +50% Shield Piercing: These bullets are light and strong, able to rip through shields with ease. Requires 2 Damage Upgrades and 200 Credits

  • +50% Extra Rounds: Now your clips are much bigger, allowing you to spray and pray for much longer. Requires 3 Damage Upgrades and 250 Credits


Heavy Pistols:

  • Armor Piercing: These rounds are made to rip through armor like an Omni-Blade on Butter. They'll get you where you need to go. Requires 2 Damage Upgrades and 200 Credits

  • Critical: These rounds force you to roll the dice. You have a 50 percent chance of doing double damage with all your rounds. Please be judicious with these rounds, don't just run around firing Dirty Harry shots into everyone. Be Fair. Requires 3 Damage Upgrades and 300 Credits.


Shotguns:

  • +50% Shield Piercing: Now I don't know what your momma told you... but a Shotgun can pretty much carve through flesh like it's nothing. With this upgrade, you're gonna be doing the same thing to Shields. Requires 2 Damage Upgrades and 250 Credits

  • +100% Extra Rounds: Double your clip with this upgrade. Allows more Buckshot for the party. Requires 3 Damage Upgrades and 350 Credits


Sniper Rifle:

  • +50% Armor Piercing: Sure you're wielding the most powerful portable cannon known to man.. but what if some big mean mother hubbard comes at you with full Armor on. Not with this Upgrade. You loose a few of these rounds and no one will ever try that shit again. Requires 2 Damage Upgrdes and 300 Credits

  • +50 Headshot Damage: See, if you have their shields down, their armor down and their barrier down.. Than hell yes. A Headshot is an insta-kill. But with this bad boy, you don't have to go through all that drama. Let one of these rounds fly and heads will EXPLODE!


Cybernetic Upgrades:
These upgrades are for the warrior behind the weapons. Health Upgrades and Melee Upgrades. Each Health Upgrade is worth 100 Credits and boosts your health by 10% and each Melee Upgrade is worth 250 and boost your physical power by 25% and 50% respectively. Body Break! There are a max of 7 Health Upgrades and 2 Melee Upgrades.

Shield Upgrades:
These bad boys will do the same to you, they boost your shields like there is no tomorrow. Each Shield Upgrade is worth 100 Credits but there are 2 in there for those looking for something special.


  • Redundant Generator: We call this the Little Sister. She boosts the recharge time on your Shields by 50% allowing you to be in the battle, longer. 300 Credits.

  • Hard Shields: This one is called the Big Daddy. This bad boy, boosts your shields protective capability 2 fold. You can definitely be in the fight longer if nothing can pierce your armor.


Biotic Upgrades:
These upgrade your Biotic ability like a boss. There are 7 upgrades that boost your Damage capability, each costing 100 Credits. But like always, there are 2 boosts for you fanatics.


  • Duration Upgrade: This will cause your powers to last longer. How about a Singularity for an extra few seconds, a few more shockwaves? This will give you a 20% Duration Bonus. Use it well. 200 Credits

  • Cooldown Reduction: This will give you a decreased Cooldown. Allowing you to use your powers faster, with less time in between. 20% Cooldown Time reduction. 300 Credits


Omnitool Upgrade: I'm tired of writing these messages for you. You get the drill. 7 Damage Upgrades, 2 special upgrades. Leave me alone.


  • +20% Duration Upgrade: It upgrades your duration...

  • +20% Cooldown Reduction:.... WHY!?


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