Mass Effect: Extinction
Would you like to react to this message? Create an account in a few clicks or log in to continue.


An alternate timeline in the series where Commander Shepard doesn't survive the endgame encounter with Sovereign. It's up to you to stop the Reaper Invasion... or die trying.
 
HomePortalLatest imagesSearchRegisterLog in
Latest topics
» Seta'Rann (WIP)
Equipment EmptyMon Jun 20, 2011 11:58 pm by Poptart

» Skill Creation Template
Equipment EmptyMon Jun 20, 2011 8:40 pm by Admin

» The Asylum
Equipment EmptyMon Jun 20, 2011 7:54 pm by Admin

» Weapon Creation Template
Equipment EmptyTue Feb 08, 2011 8:51 pm by Admin

» Ship Details
Equipment EmptyTue Feb 08, 2011 8:17 pm by Admin

» Ship Creation Template
Equipment EmptyTue Feb 08, 2011 8:10 pm by Admin

» Powers
Equipment EmptySun Feb 06, 2011 3:59 pm by Admin

» Races
Equipment EmptySat Feb 05, 2011 8:34 pm by Admin

» Weapons
Equipment EmptySat Feb 05, 2011 5:43 pm by Admin

Log in
Username:
Password:
Log in automatically: 
:: I forgot my password

 

 Equipment

Go down 
AuthorMessage
Admin
Admin



Posts : 40
Join date : 2011-01-29

Equipment Empty
PostSubject: Equipment   Equipment EmptySat Feb 05, 2011 4:06 pm

THIS IS WHERE YOU'LL FIND ALL THE EQUIPMENT IN THE UNIVERSE YOU'RE ALLOWED.

First of all, how the weapons work: In Mass Effect - Extinction the weaponry system has been changed to incorporate the use of thermal clips. Instead of waiting for an overheated weapon to cool down, the spent thermal clip can simply be ejected and a new clip inserted. This allows for a greater sustained rate of fire and more numerous impacts on targets down range.


Medi-Gel: (medical gel) is an all-purpose medicinal salve combining an anaesthetic and clotting agent used by paramedics, EMTs, and military personnel, produced by the Sirta Foundation. It heals various wounds and ailments, instantly sealing injuries against infection and allowing for rapid healing by having the gel grip tight to flesh until subjected to a frequency of ultrasound. It is sealable against liquids - most notably blood - as well as contaminants and gases. Technically its properties make it illegal under genetic modification laws, but the restriction, in this case, is ignored because of the product's beneficial properties.

In Mass Effect - Extinction, Medi-gel is no longer used in the same way. A new self-healing system, managed by your armor suit microframe computers, automatically uses small quantities of Medi-gel when required in order to slowly regenerate your health (as long as you are not taking damage). Massive doses (corresponding to the Medi-gel units you can acquire) can be injected through the revamped Unity power.


Armor: Armor is protective body covering intended to prevent injury in combat, and is differentiated by species. Turians, krogan, quarians and humans all have specific types of armor; asari use human armor. There are, however, three general armor categories. These rate armor based on the protection it provides. Armor can be customised with upgrades to give better shields or health regeneration, improve cooldown times for tech abilities, or protect against melee attacks depending on individual preference.

Medium to heavy armor—and almost all turian and krogan armor—is classified as 'hardsuit' because it uses thick ceramic plating to protect non-flexible parts of the body. Each set of armor, regardless of its weight, has a kinetic barrier generator and an onboard computer that can give readouts on the environment, liaise with terminals to download data, and check local wildlife against the xenobiology database.

Light Armor offers a basic level of protection from enemy attacks and minimizes the movement penalties that affect weapon accuracy. All classes have the ability to use light armor from the start. Adept, Engineer, and Quarian Machinist classes will always be limited to light armor but can increase the effectiveness of armor with the Basic Armor talent. The Asari Scientist and Sentinel classes are limited to light armor and have no talents to improve armor use. Infiltrator, Vanguard, and Turian Agent classes can only use light armor unless they have invested enough points in Tactical Armor to unlock Medium Armor.

Medium Armor offers an increased level of protection, but also increases the movement penalties that affect weapon accuracy. The Soldier and Krogan Battlemaster classes have the ability to use medium armor from the start and will rely on it until they have invested enough points in Combat Armor to use Heavy Armor. The Infiltrator, Vanguard, and Turian Agent classes can use medium armor once they have invested enough points in Tactical Armor to unlock it.

Heavy Armor offers the highest level of protection from enemy fire, but also has the highest movement penalties affecting weapon accuracy. The Soldier and Krogan Battlemaster classes are the only ones who can gain access to Heavy Armor, but only after acquiring 7 points in Combat Armor.

Heavy armor usually offers best damage protection and shields, but the most basic models offer very low protection against tech and biotic talents. Heavy armors that offer an acceptable amount of this protection are usually hard to find; heavy armor is rarely seen on non-combatants.

Hidden Armor Properties: Some armors have certain properties not shown in the inventory screen. Armor manufactured by Devlon Industries provides immunity to environmental hazards on dangerous worlds. Phoenix Armor, made by the Sirta Foundation, regenerates health when worn.

http://masseffect.wikia.com/wiki/Armor#Armor_Table: Check Here for any specific Armor Customization or Upgrade you wish to research of implement on your armor, as this takes place in a timeline where Shepard isn't alive most of the Mass Effect 2 Armor Upgrades aren't available, please contact the staff if you have any questions.


Omni-Tools Omni-tools are multipurpose diagnostic and manufacturing tools used for a variety of battlefield tasks, such as hacking, decryption, or repair. They are equipped by Engineers, Sentinels, and Infiltrators to make use of their tech talents. When equipped, an omni-tool appears over a person's left hand and forearm as an orange hologram. An omni-tool can be reconfigured to appear over the right hand for a left-handed user.

Omni-tools are handheld devices that combine a computer microframe, sensor analysis pack, and minifacturing fabricator. Versatile and reliable, an omni-tool can be used to analyze and adjust the functionality of most standard equipment, including weapons and armor, from a distance.

The fabrication module can rapidly assemble small three-dimensional objects from common, reusable industrial plastics, ceramics, and light alloys. This allows for field repairs and modifications to most standard items, as well as the reuse of salvaged equipment.

Omni-tools are standard issue for soldiers and first-in colonists.
Back to top Go down
https://me-extinction.rpg-board.net
 
Equipment
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Mass Effect: Extinction :: The Extinction :: Guide-
Jump to: